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Understanding Pilot Aptitude Tests

Tracking & Control

Coordination & Motor Control · Lesson 2 of 2•4 min read•10 exercises

Tracking tests are live control tasks, not puzzles, and this family covers every flavour of the skill. The Path Following Test is the COMPASS-style slalom: steer a dot along a winding track from start to finish without straying off the line. The Compensatory Tracking Test hides the disturbance — you see only your error from centre, and must null it continuously. The Pursuit Tracking Test has you chase a target that accelerates and changes direction. The Drift Control Test hands you an unstable system that falls away the instant you stop correcting. And the Gate Flying and Tunnel Flying Tests add control lag: the aircraft responds late, so you must fly where it is going, not where it is. Finally, two composite tests load the control loop itself: the Dual-Task Tracking Test runs two loops at once — hands chasing one target while your feet hold another — and the Instrument Coordination Test has you hold heading, altitude and speed on their bugs while answering a spoken number task that never pauses.

Why airlines test it

All of these measure continuous psychomotor control, but each isolates a different half of the craft: precision on a defined path, disturbance rejection, pursuit, stabilisation of an unstable system, and — hardest of all — anticipation through lag, the defining feel of a real aircraft, which never responds instantly. Assessments run several of them because together they map your control quality: whether your inputs are small, early and smooth or large, late and oscillating, and how quickly your motor control learns and refines with practice — which is exactly what flight training will demand of it. The composite tests probe the last ingredient: whether that control quality survives when a second loop or an audio stream competes for your attention — the time-sharing no single-loop test can measure.

In the cockpit

Flying is full of 'follow the line' precision: tracking a localiser and glideslope down to minimums, holding an ILS needle centred, staying on a taxiway centreline, flying an exact ground track in a crosswind, keeping altitude and heading within tight tolerances. And every real aircraft adds the lag these tests simulate — a jet responds seconds after the input, so pilots who chase with big, late corrections end up oscillating, while those who anticipate stay smooth. Small, early, anticipatory inputs over coarse ones: that is the entire craft, in every one of these tasks.

For example: flying a hand-flown ILS in wind, you keep the localiser and glideslope needles crossed in the centre with tiny, anticipatory corrections — easing off the drift before the needle actually moves, not after it has already run away from you. Chase the needles with big, late inputs and the approach becomes a string of overshoots in both axes; the light, look-ahead touch these tests build is what keeps it smooth and stable all the way down to minimums.

How to practise

Start with the Path Following Test — its route repeats every round, so your improvement is directly measurable — and favour smooth, gentle stick movements, looking ahead to where the path is going rather than reacting late. Add the Compensatory and Pursuit Tracking Tests to train error-nulling and target-chasing separately, and the Drift Control Test to build the millisecond recovery an unstable system demands. Save the Gate Flying and Tunnel Flying Tests for last: with lag in the loop, they reward planning your line a gate or two ahead and correcting early and gently — the closest a screen gets to the feel of a real aircraft. Once the single loops feel comfortable, finish with the composite tests — Dual-Task Tracking, then Instrument Coordination — which ask you to keep that control quality while a second loop and an audio stream compete for it: tracking that holds together under divided attention, not raw tracking alone, is what the hardest batteries are really probing. A game controller is strongly recommended throughout.

The ENAC EPL concours sets a four-task dual-stick test — gauges, cross tracking, letters and mental calc under imposed priority weights — recreated as ENAC Psychomoteur. The ENAC Test Preparation course walks through its phases and the red-bar rule. Air France cadets sit that same four-task test at the second stage — and a different one of the same name at the first: three tasks on the keyboard alone, with no stick, in ENAC Three-Task Keyboard Multitask. Hold the arrow the circle is travelling on, press space when two symbols match, press f when the marked equation is false. The exercise averages its three scores in equal thirds, so the circle — the one with a ceiling you cannot beat — is the wrong place to spend attention. The Air France course sets both in their stages.

What the test looks like

A worked example from each exercise in this lesson, exactly as the test presents it.

Path Following Test

Example: what the test looks like

Steer the orange dot from the green start to the red end without leaving the blue path band — left stick moves it horizontally, right stick vertically, both hands at once. You choose your own pace: faster runs score more, but drift too far from the centerline and the round ends. The demo below flies a typical medium-difficulty path.

Medium difficulty · demo

This preview steers itself — in the real test every movement is yours, via a PS5 or Xbox controller, or most other standard gamepads. Each run generates a fresh random path, and recorded runs produce a full steering & coordination report in your History tab.

Compensatory Tracking Test
Pursuit Tracking Test
Drift Control Test
Gate Flying Test
Tunnel Flying Test
Instrument Coordination Test
Dual-Task Tracking Test
ENAC Three-Task Keyboard Multitask
ENAC Psychomoteur

Practice the relevant tests

Assessment-grade exercises to practice the relevant competences.

2/5

Path Following Test

A hand-eye coordination test of fine-motor precision, built on the continuous path-tracking format used across pilot aptitude screening. Steer a dot along a winding track from the green start to the red end without drifting off the path. The same route repeats each round so your improvement is measurable.

4 minNeuro-SensomotoricGamepad
Medium3:30

Compensatory Tracking Test

An invisible disturbance drags your cursor off centre — feed in smooth corrections and hold it on the crosshair.

4 minNeuro-SensomotoricGamepad
Stick (2-axis)Medium3:00

Pursuit Tracking Test

Keep your gunsight locked onto an aircraft that keeps changing direction — and keeps getting faster.

3 minNeuro-SensomotoricGamepad
Medium3:30

Drift Control Test

Keep an unstable ball centred on a plate while it constantly tries to escape — and recoveries are measured to the millisecond.

4 minNeuro-SensomotoricGamepad
Boxes (2-axis)Medium3:30

Gate Flying Test

Fly through a stream of approaching gates at a pace you can't slow down — the aircraft answers late, so think ahead.

4 minNeuro-SensomotoricGamepad
Level 13:00

Tunnel Flying Test

Fly a tunnel of rotating ring obstacles — thread each moving gap, and every three clean passes the tunnel gets faster.

3 minNeuro-Sensomotoric
ASI161 ktbug 180 kt
DI103°bug 105°
ALT6,131 ftbug 6,100 ft
THR−+

Instrument Coordination Test

Hold heading, altitude and speed on their bugs with stick and thrust — while a voice stream demands answers of its own.

6 minNeuro-SensomotoricGamepad
Stage 3/4Both at once1:30

Dual-Task Tracking Test

Track one target with your hands and another with your feet — then keep both alive while answering an audio stream.

7 minNeuro-SensomotoricGamepad
10² = 110F
←↑↓→
SPACE

ENAC Three-Task Keyboard Multitask

Three tasks at once, all on the keyboard. A circle glides around a field, and you hold the arrow key of the way it's going. A symbol in the circle and another in a box change every few seconds: press SPACE when the two are identical. A strip of equations slides along with the leftmost one in a frame, and you press F while that one is false. The run lasts 10 minutes without a break.

10 minNeuro-SensomotoricPSY0
Total66 %
LBKJD
58 + 22 − 8 − 62 =

ENAC Psychomoteur

Four tasks at once, with two joysticks and the keyboard. You hold a cross inside a small circle that moves around a large one, keep four gauges centred, mark the named letters in each row of nine, and type the result of each calculation. Each task's weight is on screen and changes from phase to phase. And while any task is under its line, the total drops to 0.

32 minNeuro-SensomotoricPSY1Gamepad

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