Drift Control Test
Neuro-SensomotoricKeep an unstable ball centred on a plate while it constantly tries to escape — and recoveries are measured to the millisecond.
Overview
The Drift Control Test measures stabilizing control: continuous, well-dosed corrections to an element that diverges when neglected, plus fast recovery when the disturbance suddenly changes direction. The format mirrors ADAPT's joystick ball-centring task, which its vendor delivers as joystick-only: some cadet programmes include it at selection, and CAE's easyJet MPL runs it during training. This is a descriptive practice tool: it reports your own time in green, drops and recovery time rather than a percentile or pass/fail verdict.
Assessments
Tested in assessments at TUI.
Sat during training by Generation easyJet MPL cadets.
Could show up in ADAPT-based selections.
Airline mappings are based on public information and may change.
Example: stabilizing the ball
The ball wants to leave the centre — and the further it strays, the faster it accelerates outward. Hands off, it rolls off the plate. Deflecting the stick the opposite way pushes it back into the green core. Every few seconds the invisible disturbance suddenly changes direction; it is never announced, so you detect it from the ball's motion and correct fast.
Game Phases
An unstable plate
A ball sits on a bowl-shaped plate with a green core, an amber ring and a red rim. Left alone it drifts off centre — and the further it strays, the faster it accelerates outward.
Sudden direction changes
An invisible disturbance pushes the ball around and abruptly changes direction every few seconds. The changes are never announced — you detect them from the ball's motion, and your recovery is timed.
Stabilize with the stick
Stick deflection pushes the ball back toward the centre — rate control, like trimming an aircraft. Small, early corrections keep it parked in the green; late ones chase it across the plate.
Drops count
If the ball leaves the plate it is lost: a red flash, a drop on your counter, and the ball resets to the centre with a fresh disturbance. Play continues — drops are the headline error.
Review your recoveries
Results break down time in the green core, RMS radius, drops, median recovery time after direction changes and input smoothness, plus a within-run stability curve.
More Practice
Coordination & Motor Control
11 exercisesHand-Eye-Foot Coordination Test
A real-time three-axis coordination test. Keep the aircraft centred on the target runway while periodic disturbances push it left/right, forward/backward, and roll it from side to side. Best practised with a game controller or rudder pedals mapped to the three control axes.
Path Following Test
A hand-eye coordination test of fine-motor precision, built on the continuous path-tracking format used across pilot aptitude screening. Steer a dot along a winding track from the green start to the red end without drifting off the path. The same route repeats each round so your improvement is measurable.
Compensatory Tracking Test
An invisible disturbance drags your cursor off centre — feed in smooth corrections and hold it on the crosshair.
Pursuit Tracking Test
Keep your gunsight locked onto an aircraft that keeps changing direction — and keeps getting faster.
Balance Beam Test
A ball on a seesaw and two keys to tilt it. Keep the ball in the zone as the zone moves further out, then while you answer a colour lamp, then with the two keys swapped. Built to the format of the hand-eye coordination test in TestAir360, stage 1 of Wizz Air's cadet selection.
Gate Flying Test
Fly through a stream of approaching gates at a pace you can't slow down — the aircraft answers late, so think ahead.
Tunnel Flying Test
Fly a tunnel of rotating ring obstacles — thread each moving gap, and every three clean passes the tunnel gets faster.
Instrument Coordination Test
Hold heading, altitude and speed on their bugs with stick and thrust — while a voice stream demands answers of its own.
Dual-Task Tracking Test
Track one target with your hands and another with your feet — then keep both alive while answering an audio stream.
ENAC Three-Task Keyboard Multitask
Three tasks at once, all on the keyboard. A circle glides around a field, and you hold the arrow key of the way it's going. A symbol in the circle and another in a box change every few seconds: press SPACE when the two are identical. A strip of equations slides along with the leftmost one in a frame, and you press F while that one is false. The run lasts 10 minutes without a break.
ENAC Psychomoteur
Four tasks at once, with two joysticks and the keyboard. You hold a cross inside a small circle that moves around a large one, keep four gauges centred, mark the named letters in each row of nine, and type the result of each calculation. Each task's weight is on screen and changes from phase to phase. And while any task is under its line, the total drops to 0.