Gate Flying Test
Neuro-SensomotoricFly through a stream of approaching gates at a pace you can't slow down — the aircraft answers late, so think ahead.
Overview
The Gate Flying Test measures preview tracking: controlling a vehicle with inertia along a course you can see ahead, under forced pace. It mirrors PILAPT's Trax (informally known as the boxes test) and the COMPASS Slalom, close cousins of cut-e's tunnel-flying Complex Control — the psychomotor screens used across UK/EU airline and academy selection. This is a descriptive practice tool: it reports your own hit rate, centring and gate error rather than a percentile or pass/fail verdict.
Assessments
Tested in assessments at Transavia and Etihad.
Could show up in PILAPT and COMPASS-based selections.
Airline mappings are based on public information and may change.
Example: set up the gate early
You fly forward at a pace you can't change while boxes approach from depth. Stick input commands acceleration, so the aircraft answers late — the box shows you the verdict in advance: red while your current path would miss it, green once it threads the opening. Correct early, then ease off.
Game Phases
Read the course ahead
A stream of gates approaches at a pace you cannot slow down. Unlike the sibling trackers, the future path is visible — the skill is planning your trajectory, not reacting.
Fly with inertia
Stick input commands acceleration, not position: the aircraft responds with a realistic lag. Big late corrections overshoot — set up each gate early and ease off in time.
Thread every opening
Each box turns green while your current path threads it and red while it doesn't. At the moment you cross its plane it's resolved: hit (centered if you're in the middle 50%) or miss.
Review your precision
Results break down hit rate, centred-hit rate, mean gate error and input smoothness, plus a per-gate error chart across the whole run.
More Practice
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