Dual-Task Tracking Test

Neuro-Sensomotoric

Track one target with your hands and another with your feet — then keep both alive while answering an audio stream.

~7 minGamepad supported

Overview

The Dual-Task Tracking Test measures time-sharing: how much each continuous control loop degrades when a second one runs on a different limb, and what an audio channel costs on top. The staged ladder mirrors the publicly documented structure of the US Air Force TBAS — stick tracking and rudder tracking run separately, then simultaneously, then simultaneously plus digit listening — and the asymmetric two-loop core (one 2-axis task, one 1-axis task) of the WOMBAT test used by airlines and ATC providers. With rudder pedals and a stick the real TBAS hardware layout is reproduced; with a single stick your feet move to the A/D keys, and keyboard-only runs are saved as practice. This is a descriptive practice tool: it reports your own on-target percentages and time-sharing costs rather than a percentile or pass/fail verdict. Officially this format is the WOMBAT-CS situational awareness test.

Assessments

Tested in assessments at Rex (Regional Express).

Airline mappings are based on public information and may change.

Example: two loops, one brain

Your hands fly the upper reticle onto a veering aircraft while your feet (pedals, or A/D) keep the lower box over a second aircraft on the rail. Watch what happens below: whenever attention sits on one loop, the other slips off target — the ring turns white. In the final stage a spoken digit stream plays on top: press Space when you hear one of your memorized digits.

SPACE
1 · Hands alone
→2 · Feet alone
→3 · Both at once
→4 · Both + audio
Emerald = that loop is on targetWhite = it slipped while you attended the otherAudio target → Space
Share attention, don't alternate it
The solo stages (1–2) measure what each loop is worth on its own; stages 3–4 are where the score comes from. The results screen shows your time-sharing cost per loop — how many percentage points each one dropped from its own baseline — so don't camp on one task: two slightly-degraded loops beat one perfect loop and one abandoned one, every time.

Game Phases

1

Measure each loop alone

Stage 1: hands only — the pursuit reticle on a veering aircraft. Stage 2: feet only — the box over an aircraft running along the bottom rail. These are your single-task baselines.

2

Run both at once

Stage 3 starts both loops simultaneously — one limb each. Every percentage point you drop below your own baselines is your time-sharing cost, the number this construct is about.

3

Add the audio stream

Stage 4 layers a spoken digit stream on top: memorize your target digits and press Space (or the stick trigger) whenever one is spoken — while keeping both loops alive.

4

Read your cost breakdown

Results show the full per-stage matrix, your hands/feet/audio costs in percentage points, and the dual-condition score that is comparable across sessions.

More Practice

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