Pursuit Tracking Test
Neuro-SensomotoricKeep your gunsight locked onto an aircraft that keeps changing direction — and keeps getting faster.
Overview
The Pursuit Tracking Test measures predictive motor control: both the target and your cursor are visible, so the skill is anticipating the target's path rather than reacting to error. The format mirrors the aircraft-tracking tasks of the US Air Force TBAS (stick and rudder versions) and the pursuit half of the WOMBAT dual-tracking battery; PILAPT's ILS Tracking is closely related. This is a descriptive practice tool: it reports your own time on target, tracking distance and reacquisition speed rather than a percentile or pass/fail verdict.
Assessments
Tested in assessments at Rex (Regional Express).
Could show up in WOMBAT-CS and PILAPT-based selections.
Airline mappings are based on public information and may change.
Example: the veer and the catch-up
Both the aircraft and your reticle are visible — so this is a game of prediction, not reaction. The aircraft flies at constant speed and veers without warning. When it does, aim where it's going: feed the stick toward the new heading and let the reticle converge. The ring glows emerald whenever the aircraft is inside it.
Game Phases
Watch the target
An aircraft flies at constant speed and veers unpredictably, bouncing off the edges. Unlike compensatory tracking, you see the target itself — so its path can be predicted.
Chase with rate control
Stick deflection commands reticle velocity, like a gunsight. Lead the turns: aim where the aircraft is going, not where it is. The ring glows emerald while you're locked on.
Survive the speed-ups
Every 30 seconds of solid tracking (at least half the time on target) the aircraft accelerates — +10/15/20% per level by difficulty. The level indicator ticks up as the ramp bites.
Review the breakdown
Results break down time on target, mean tracking distance, reacquisition time after each veer, input smoothness and how your tracking held up at each speed level.
More Practice
Coordination & Motor Control
11 exercisesHand-Eye-Foot Coordination Test
A real-time three-axis coordination test. Keep the aircraft centred on the target runway while periodic disturbances push it left/right, forward/backward, and roll it from side to side. Best practised with a game controller or rudder pedals mapped to the three control axes.
Path Following Test
A hand-eye coordination test of fine-motor precision, built on the continuous path-tracking format used across pilot aptitude screening. Steer a dot along a winding track from the green start to the red end without drifting off the path. The same route repeats each round so your improvement is measurable.
Compensatory Tracking Test
An invisible disturbance drags your cursor off centre — feed in smooth corrections and hold it on the crosshair.
Drift Control Test
Keep an unstable ball centred on a plate while it constantly tries to escape — and recoveries are measured to the millisecond.
Balance Beam Test
A ball on a seesaw and two keys to tilt it. Keep the ball in the zone as the zone moves further out, then while you answer a colour lamp, then with the two keys swapped. Built to the format of the hand-eye coordination test in TestAir360, stage 1 of Wizz Air's cadet selection.
Gate Flying Test
Fly through a stream of approaching gates at a pace you can't slow down — the aircraft answers late, so think ahead.
Tunnel Flying Test
Fly a tunnel of rotating ring obstacles — thread each moving gap, and every three clean passes the tunnel gets faster.
Instrument Coordination Test
Hold heading, altitude and speed on their bugs with stick and thrust — while a voice stream demands answers of its own.
Dual-Task Tracking Test
Track one target with your hands and another with your feet — then keep both alive while answering an audio stream.
ENAC Three-Task Keyboard Multitask
Three tasks at once, all on the keyboard. A circle glides around a field, and you hold the arrow key of the way it's going. A symbol in the circle and another in a box change every few seconds: press SPACE when the two are identical. A strip of equations slides along with the leftmost one in a frame, and you press F while that one is false. The run lasts 10 minutes without a break.
ENAC Psychomoteur
Four tasks at once, with two joysticks and the keyboard. You hold a cross inside a small circle that moves around a large one, keep four gauges centred, mark the named letters in each row of nine, and type the result of each calculation. Each task's weight is on screen and changes from phase to phase. And while any task is under its line, the total drops to 0.