Pursuit Tracking Test

Neuro-Sensomotoric

Keep your gunsight locked onto an aircraft that keeps changing direction — and keeps getting faster.

~3 minGamepad supported

Overview

The Pursuit Tracking Test measures predictive motor control: both the target and your cursor are visible, so the skill is anticipating the target's path rather than reacting to error. The format mirrors the aircraft-tracking tasks of the US Air Force TBAS (stick and rudder versions) and the pursuit half of the WOMBAT dual-tracking battery; PILAPT's ILS Tracking is closely related. This is a descriptive practice tool: it reports your own time on target, tracking distance and reacquisition speed rather than a percentile or pass/fail verdict.

Assessments

Tested in assessments at Rex (Regional Express).

Could show up in WOMBAT-CS and PILAPT-based selections.

Airline mappings are based on public information and may change.

Example: the veer and the catch-up

Both the aircraft and your reticle are visible — so this is a game of prediction, not reaction. The aircraft flies at constant speed and veers without warning. When it does, aim where it's going: feed the stick toward the new heading and let the reticle converge. The ring glows emerald whenever the aircraft is inside it.

Aircraft = the target (it never changes)Your reticle — emerald while locked onUnannounced veer
Lead the target, don't chase the glyph
Stick deflection sets the reticle's velocity — point it at where the aircraft will be, and ease off as you converge. Every 30 seconds you spend at least half on target, the aircraft speeds up a level, so good tracking earns a faster target. Rudder mode plays the same duel left–right on a rail, with pedals (or your stick's X axis, or A/D).

Game Phases

1

Watch the target

An aircraft flies at constant speed and veers unpredictably, bouncing off the edges. Unlike compensatory tracking, you see the target itself — so its path can be predicted.

2

Chase with rate control

Stick deflection commands reticle velocity, like a gunsight. Lead the turns: aim where the aircraft is going, not where it is. The ring glows emerald while you're locked on.

3

Survive the speed-ups

Every 30 seconds of solid tracking (at least half the time on target) the aircraft accelerates — +10/15/20% per level by difficulty. The level indicator ticks up as the ramp bites.

4

Review the breakdown

Results break down time on target, mean tracking distance, reacquisition time after each veer, input smoothness and how your tracking held up at each speed level.

More Practice

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11 exercises
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Path Following Test

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←↑↓→
SPACE

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