Tunnel Flying Test

Neuro-Sensomotoric

Fly a tunnel of rotating ring obstacles — thread each moving gap, and every three clean passes the tunnel gets faster.

~3 min

Overview

The Tunnel Flying Test measures anticipatory control under adaptive pace: threading moving gaps at the highest speed you can hold. It mirrors the publicly documented format of cut-e/Aon's Complex Control — official scale code “scales xw”, also known as Tube Flight (sometimes called wingChallenge on prep sites) — the at-home psychomotor screen used across cut-e-based airline and academy selection, delivered with mouse or keyboard, exactly as practised here. This is a descriptive practice tool: it reports the level you sustained and your pass rate rather than a percentile or pass/fail verdict.

Assessments

Tested in assessments at FTEJerez.

Could show up in cut-e / Aon-based selections.

Airline mappings are based on public information and may change.

Example: aim where the gap will be

You fly forward at a pace you can't change while rings approach from depth. Each ring has one gap — and the gap keeps rotating. Watch its rate, move your marker early to where the gap will be at the moment you arrive, and hold it there through the crossing.

Ring wall — the gap keeps rotatingYour markerClean pass
Lead the gap — don't chase it
Aiming at where the gap is now means arriving where it was. Judge the rotation rate (the nearest ring shows an arrow for direction), park your marker on the intercept point early, and let the gap come to you. Three clean passes speed the tunnel up a level; a collision drops it one — your score is the level you can sustain.

Game Phases

1

Read the rotating gap

Rings approach at a pace you cannot slow down. Each has one gap that keeps rotating — the nearest ring's gap edges glow and an arrow shows the direction, but the rate is yours to judge.

2

Steer the dot

Drag the marker with your mouse or finger — the assessment-realistic control — or steer with the arrow keys or a stick. All inputs run through the same smoothing, so it stays a control skill, not a teleport.

3

Thread it at the crossing

At the moment you reach a ring it's resolved: inside the gap is a pass, anywhere else is a collision. The ring shatters, the tunnel nudges — and the flight simply continues.

4

Hold the highest pace

Three clean passes speed the tunnel up a level (L1–L10); any collision slows it down one. The score is the level you can sustain, not how many rings you happened to meet.

More Practice

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←↑↓→
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