ENAC Psychomoteur

Neuro-SensomotoricPSY1

Four tasks at once, with two joysticks and the keyboard. You hold a cross inside a small circle that moves around a large one, keep four gauges centred, mark the named letters in each row of nine, and type the result of each calculation. Each task's weight is on screen and changes from phase to phase. And while any task is under its line, the total drops to 0.

~32 minGamepad supported

Overview

The total is counted second by second, so the line matters more than the weights. A bar under its line wipes out the other three for as long as it stays there. Glance at the bars between tasks, not just at the tasks. A calculation you leave alone hits its line before the next one arrives, and a gauge left past its side mark is worse. So type a calculation while the gauges are quiet and the circle is still.

Assessments

Part of the ENAC EPL selection (PSY1) battery as “Test psychomoteur”.

Flown on two joysticks beside a keyboard, in six phases of four minutes. The tasks come in one at a time over the first four, each new one after a short practice that is not scored, and from the fourth all four run under priority weights shown on screen, even at first and then moved twice. The letters are selected by walking a cursor with the arrow keys and validating downward, which is the newer of the two controls: the function keys pick a letter outright and are what the Cadets sittings ran. The calculations are four two-digit terms on a ten-second window, and their bar can hold the session at zero like any other.

Part of the Air France Cadets selection at ENAC (PSY1) battery as “Psychomoteur”.

The same four tasks, the same nine letters and the same imposed priorities close the Cadets PSY1 day, the letters picked on F1 to F9. A good share of the total time goes on the practice stages and the briefs. The psychomotor test sat earlier in the selection, at PSY0, is a different exercise altogether: three tasks on the keyboard alone, with no joystick.

Battery mappings are based on public information and may change.

Four tasks and the total

Total100 %CrossGauges100 %LettersCalculation

A gauge drifts off centre. Move the frame to it with the thumb buttons, take it with the trigger, and bring it back between its centre marks with the left-hand stick.

Game Phases

1

Sweep the Gauges

Look across all four gauges every few seconds and catch a drift before it reaches a side mark. Moving the frame and taking the gauge both take a moment, so don't leave it late.

2

Wait With the Circle

The circle sits still most of the time. Keep the stick steady, and only move when the circle does.

3

Three Letters a Row

Every row holds three of the named letters. Mark them as soon as the row appears, because the bar keeps falling until you've marked the third.

4

Rescue the Lowest Bar

When a bar nears its line, deal with that task first, whatever its weight.

More Practice

Coordination & Motor Control

11 exercises
4:00

Hand-Eye-Foot Coordination Test

A real-time three-axis coordination test. Keep the aircraft centred on the target runway while periodic disturbances push it left/right, forward/backward, and roll it from side to side. Best practised with a game controller or rudder pedals mapped to the three control axes.

6 minNeuro-SensomotoricGamepad
2/5

Path Following Test

A hand-eye coordination test of fine-motor precision, built on the continuous path-tracking format used across pilot aptitude screening. Steer a dot along a winding track from the green start to the red end without drifting off the path. The same route repeats each round so your improvement is measurable.

4 minNeuro-SensomotoricGamepad
Medium3:30

Compensatory Tracking Test

An invisible disturbance drags your cursor off centre — feed in smooth corrections and hold it on the crosshair.

4 minNeuro-SensomotoricGamepad
Stick (2-axis)Medium3:00

Pursuit Tracking Test

Keep your gunsight locked onto an aircraft that keeps changing direction — and keeps getting faster.

3 minNeuro-SensomotoricGamepad
Medium3:30

Drift Control Test

Keep an unstable ball centred on a plate while it constantly tries to escape — and recoveries are measured to the millisecond.

4 minNeuro-SensomotoricGamepad
Round 5 of 7
WP

Balance Beam Test

A ball on a seesaw and two keys to tilt it. Keep the ball in the zone as the zone moves further out, then while you answer a colour lamp, then with the two keys swapped. Built to the format of the hand-eye coordination test in TestAir360, stage 1 of Wizz Air's cadet selection.

15 minNeuro-Sensomotoric
Boxes (2-axis)Medium3:30

Gate Flying Test

Fly through a stream of approaching gates at a pace you can't slow down — the aircraft answers late, so think ahead.

4 minNeuro-SensomotoricGamepad
Level 13:00

Tunnel Flying Test

Fly a tunnel of rotating ring obstacles — thread each moving gap, and every three clean passes the tunnel gets faster.

3 minNeuro-Sensomotoric
ASI161 ktbug 180 kt
DI103°bug 105°
ALT6,131 ftbug 6,100 ft
THR−+

Instrument Coordination Test

Hold heading, altitude and speed on their bugs with stick and thrust — while a voice stream demands answers of its own.

6 minNeuro-SensomotoricGamepad
Stage 3/4Both at once1:30

Dual-Task Tracking Test

Track one target with your hands and another with your feet — then keep both alive while answering an audio stream.

7 minNeuro-SensomotoricGamepad
10² = 110F
←↑↓→
SPACE

ENAC Three-Task Keyboard Multitask

Three tasks at once, all on the keyboard. A circle glides around a field, and you hold the arrow key of the way it's going. A symbol in the circle and another in a box change every few seconds: press SPACE when the two are identical. A strip of equations slides along with the leftmost one in a frame, and you press F while that one is false. The run lasts 10 minutes without a break.

10 minNeuro-SensomotoricPSY0