Attention Switching

Neuro-Sensomotoric

Connect scattered numbers and letters in alternating order — 1, A, 2, B, 3, C … — switching mental tracks on every single step.

~4 min

Overview

Attention switching — set-shifting — is the executive capacity to alternate flexibly between two mental rule sets without losing your place in either. This test is based on the Trail-Making paradigm, Part B: a sheet of scattered numbers and letters connected in alternating ascending order (1 → A → 2 → B → 3 → C …), the standard clinical measure of cognitive flexibility. Part A of the same paradigm (our Visual Scanning test) is pure scanning speed; Part B adds the alternation, and the difference between your Part-B and Part-A pace — the classic B − A index — isolates the cost of switching itself, which the results screen computes against your own Visual Scanning history. The signature Part-B mistake is the perseverative slip: continuing the current set (3 → 4) instead of switching (3 → C), and the results break your errors down along exactly that line. Set-shifting of this kind is sampled in pilot-selection batteries such as the Schuhfried Vienna Test System, because cockpit work is constant task-switching: alternating between instruments and radio, checklist and lookout, without dropping either thread. Officially this format is the Trail Making Test B (TMT-B), administered via Schuhfried's Vienna Test System.

Assessments

Could show up in Schuhfried-based selections.

Airline mappings are based on public information and may change.

Example: alternate as you connect

The board mixes numbers and letters. Connect them in alternating ascending order — 1, then A, then 2, then B — switching between the two sequences on every step. Here 1 → A → 2 are already linked, so the next node is B, not 3.

Find2→B→3
1A2B3C
Already connectedFind nextNot yet reached
Answer: click B next — not 3
After a number always comes a letter, and after a letter a number: 1 → A → 2 → B → 3 → C … The classic mistake is staying in the set you were just in — clicking 3 right after 2. Any wrong click costs a point and the target stays the same. Connect the whole board and a fresh one appears; clear as many boards as you can before time runs out.

Game Phases

1

Configure

Pick a board — 15 nodes or the full 25-node TMT-B sheet — and a test length.

2

Alternate

Numbers and letters share the board. Follow both sequences at once, switching tracks on every step: 1 → A → 2 → B → 3 → C …

3

Connect in Order

Scan for the next item in the alternating sequence and click it. Each correct node joins the trail and scores a point.

4

Go Fast, Don't Perseverate

The classic trap is staying in one set — clicking 4 after 3 instead of C. Wrong clicks cost a point; clear boards until time runs out.

More Practice

Reaction & Attention

19 exercises
Z
M

Complex Choice Reaction Test

Compare a target figure against four reference shapes and decide within 2.5 seconds whether it matches one of them.

5 minNeuro-Sensomotoric
Space
2.5 s

Vigilance Test (VIGIL)

Test your attention and reaction speed. Detect when the moving circle skips a position.

10 minNeuro-Sensomotoric
C·1700 ms
Z

Determination Test (DT)

Test your reaction speed with colors, directional arrows, and sounds across adaptive difficulty levels.

10 minNeuro-SensomotoricGamepad
1
2
3
4
5
6
MASTER CAUTIONL
Medium4:00

Instrument Monitoring Test

Watch a bank of cockpit gauges and catch the moment any needle drifts out of its green band — before the response window closes.

4 minNeuro-Sensomotoric
Code
TV 5183 KM
vs
TV 5783 KM
Same
Different

Perceptual Speed

Compare two strings at a glance and decide — same or different? Rapid-fire detail checking against the clock.

6 minNeuro-Sensomotoric
PRESS NOW
12 / 30

Simple Reaction Time

A single signal appears after an unpredictable delay — respond as fast as you can. Measures your mean reaction time, your fastest response, and how consistent you are. Includes a Pair Match mode in the format of cut-e's Reaction Speed test: press only when two symbols match.

4 minNeuro-Sensomotoric
BLUE
1red
2green
3blue
4yellow
2.5 s

Stroop Test

Name the ink colour, not the word. A colour word streams on screen in a possibly-mismatched ink — select the ink colour and resist reading the word.

5 minNeuro-Sensomotoric
Find4of 25

Visual Scanning

Sweep a cluttered field and connect the numbers in order — 1, 2, 3 … — as fast as you can find them.

4 minNeuro-Sensomotoric
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9

Processing Speed

Learn a digit–symbol key, then match a rapid stream of symbols to their digits as fast as you can. Pure coding speed against the clock.

5 minNeuro-Sensomotoric
Your targets
4679
listening…
Respond (Space)
4

Auditory Detection Test

Monitor a spoken number stream in your headphones and respond only to the targets — or to the hidden even/odd runs.

3 minNeuro-Sensomotoric
−80 ms·48 px

Time Anticipation Test

A green ball flies at constant speed, then vanishes before a marked line. Press at the exact moment it would cross — then point to where. Timing error in milliseconds, position error in pixels, in the style of Schuhfried's ZBA.

4 minNeuro-Sensomotoric
0.64s
+2

Signal Detection Test

Watch a dark field of about 25 small white dots that appear and disappear at random, and press the moment four of them form a square. A practice version of SIGNAL, Schuhfried's signal-detection vigilance test in the Vienna Test System, with the S1 white-on-black and S2 black-on-white forms and a sudden-death Challenge mode.

10 minNeuro-Sensomotoric
7
8
9
10
11

Monitoring Ability Test

Count the blue dots drifting inside a circle and pick the exact number from five buttons before the clock runs out. A faithful practice version of scales cmo, cut-e's name for this test, also called the CUT-E Monitoring Ability Test.

3 minNeuro-Sensomotoric
8
BLUEGREENREDPURPLEORANGERED

ENAC Symbol Counting

Two counting exercises, and every board gets interrupted twice by a grid of colour words. In Attention 2 you count one symbol among two others that look a lot like it. In Attention 3 you count the x signs, minus after a / and plus again after a +. Each grid stays open for 12 seconds. In Attention 2 you tick the words written in their own colour, and in Attention 3 the ones that aren't. The exam format is 10 boards of each, 90 seconds a board.

25 minNeuro-SensomotoricPSY1
NW
NE
SW
SE
Present in NWPresent in NE

ENAC Sustained Attention

You see four characters in four places: NW, NE, SW and SE. Then each board shows four grids of characters, one in each place, and for each place you say whether its own character is in its grid. The grids are built from those same four characters, so only the one that belongs to the place counts. The exam format is 3 series of 5 boards, with 3 minutes for each series.

11 minNeuro-SensomotoricPSY1
505
5050
50500

ENAC Dials Reading

Eight car and aircraft dials, with a table underneath that has a column for each of their ten readings. Tick the value each dial shows. You get to study the dials before the clock starts, and they stay put for the whole run. The exam format is 10 boards in 6 minutes.

11 minNeuro-SensomotoricPSY1

ENAC Odd and Even

A board of numbered circles, scattered over the whole screen. Starting from START, click every one, odd and even in turn, with the odd numbers in ascending order and the even ones in ascending order, each on its own. A wrong click sends you back to START. The exam format is 5 boards with 90 seconds each.

8 minNeuro-SensomotoricPSY0
XN

ENAC Shapes and Colours

One shape at a time, filled or empty, in one of two colours. Two rules tell you whether to press X or N, and the colour says which rule to use. Each shape shows for half a second, and the exam format is 32 shapes, one every 3.2 seconds.

4 minNeuro-SensomotoricPSY0
2
4

ENAC Mosaic Count

A black figure made of 16 tiles in a 4 × 4 square, with no lines between them. Count how many there are of each of the ten kinds and type each count under its tile, with a 0 for every kind that isn’t there. The exam format is 24 boards in 10 minutes.

11 minNeuro-SensomotoricPSY1