The SMO (Sensomotorisch Onderzoek) measures whether your hands, feet and eyes cooperate under rising workload: the raw coordination layer of flying an aircraft. It consists of five assessments organised into three parts, with short breaks in between.
The three parts
Part 1 — Hand-eye coordination: steering through a course with two joysticks, simulating aircraft control; followed by multitasking and stress resilience, where several information sources must be processed as the workload keeps rising.
Part 2 — Complex choice reaction with deviation detection: recognising patterns quickly and responding the moment something deviates; followed by spatial reasoning, a three-dimensional visualisation test built on mental rotation and perspective-taking.
Part 3 — Focused and sustained attention: a 25-minute test in which you monitor a monotonous development and respond to interruptions of the pattern — the score is your accuracy over time, not your best moment.
How to prepare
The goal of training is not perfection but graceful degradation: when overloaded, keep the primary task alive, shed the least important sub-task deliberately, and recover instead of freezing. Each SMO element has a matching game on the practice page — Path Following for the two-joystick course work, the Multitasking Test, Complex Choice Reaction, Spatial Awareness and the Vigilance Test for the rest. (Three-axis hand-eye-foot coordination is tested in the voorselectie, so train that game for the pre-selection day.) The Signal Detection Test mirrors the Schuhfried screen most often reported for the concentration element — four dots forming a square in a field of noise — and the M-TASK Multitasking Test covers Schuhfried's current-generation multitasking format, worth knowing in case AMC modernises this part of the battery. Train the attention game in full-length sessions: twenty-five minutes of monotony is a skill of its own. And arrive rested — sensorimotor performance is the first thing sleep deprivation destroys.