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ADAPT Test Preparation

FAST and the joystick tasks

Lesson 3 of 4•2 min read•4 exercises

Beyond reasoning, ADAPT measures how you manage workload with two kinds of task: FAST, a multitask flight scenario played on keyboard and mouse, and joystick tasks for coordination. Which of them count at selection depends on the operator.

FAST: the multitask flight scenario

You watch the view from a cockpit as the aircraft flies a route over visual waypoints, with other traffic around it. At the same time you steer a small aircraft with the keyboard, click Aircraft when traffic appears and Waypoint as you pass each waypoint, and answer quick questions with a few seconds for each, while voices, beeps and a warning light compete for your attention. After the run, questions ask what you noticed: how many aircraft, voices and beeps there were, which waypoint came second.

In the easyJet version the scenario runs twice, and FAST is scored on four dimensions (Physical, Cognitive, Situational Awareness and Learning, which compares the second run with the first), and every dimension must reach a minimum, not just the total. Symbiotics' rule for the Aircraft button: every flying object is an aircraft, helicopters included; click once for a group flying together, and click every time aircraft appear, even ones you think you have already seen.

The joystick tasks

ADAPT also has joystick tasks: a coordination task in which you keep a ball centred on a plate, and a short flight test that checks basic handling and how well you follow instructions. Operators decide whether to use them at selection. On the easyJet MPL they are not part of selection: CAE runs them near the end of ATPL theory, and a fail leads to remedial training.

Other operators include the ball task at selection (TUI's online pre-selection does), so check which modules your operator's version uses.

How to prepare

No game on this platform reproduces FAST. The Triple Multitasking Test trains a similar split between moving your aircraft, spotting and quick sums, the Multitasking Test adds spoken questions while you work, and Instrument Comprehension trains the compass reading that appears in FAST's side questions. For the questions after each run, practise counting what you see and hear while you work: keep a tally, and note every count you are sure of as soon as the run ends. The Drift Control Test trains the ball task; use a joystick if you have one, since the real task is played with one.

What the test looks like

A worked example from each exercise in this lesson, exactly as the test presents it.

Triple Multitasking Test

Example: one beat of each panel

The walkthrough below plays the three panels one at a time so each rule is visible. In the test itself they all run together on a single five-minute clock.

Arithmetic

3+4+6-2 = 11

CorrectWrong

Correct!

Pattern

1X2X

Correct!

Hazard lane

Top panel: a chained equation with a stated result. Work it left to right: 3+4 is 7, plus 6 is 13, minus 2 is 11. The stated 11 matches.

The average punishes neglect
Each channel scores 0 to 1 and the headline is 100 times their plain average. A perfect arithmetic panel with an abandoned hazard lane caps you around 67, while three decent channels beat it comfortably. Wrong answers cost a point in the two upper panels, so guessing does not pay; letting an item time out is neutral but still counts against that channel's rate. Challenge mode plays by its own rule: no clock, and the first wrong answer, unanswered timeout or collision ends the run, with every correct action before it banked as your score.
Multitasking Test
Instrument Comprehension
Drift Control Test

Practice the relevant tests

Assessment-grade exercises to practice the relevant competences.

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