The wind components of the last lesson told you what the wind does; this lesson is about what the pilot does back. Its centrepiece is the oldest diagram in air navigation, the triangle of velocities, and around it sit the working angles of every leg: drift, the wind correction angle, the track error, and the one-in-sixty rule that turns miles off track into degrees of correction. It closes with dead reckoning, the art of knowing where you are when nothing outside confirms it.
Drift and the wind correction angle
Point the nose one way and the wind carries you another. Drift is the angle between the heading flown and the track actually made over the ground, named left or right as seen from the aircraft: a wind from the left drifts the aircraft to the right. The actual track follows directly: track = heading plus right drift, or minus left drift. A heading of 262 with 8° of right drift makes a track of 270. To stop the wind winning, the pilot aims off: the WCA (wind correction angle) is the angle between the desired track and the heading, held into the wind, sized so the drift it invites exactly cancels. Wanting a track of 180 against a wind expected to drift the aircraft 7° left, the pilot steers 187, and the drift carries the aircraft back onto the line.
When the guess and the air disagree, the difference gets its own name. The TKE (track error) is the angle between the required track and the track actually flown, and it is the actual drift measured against the drift the WCA allowed for. Steering 082 for a required track of 090 (a WCA of 8° for an expected 8° of right drift), a crew that actually experiences 12° of right drift is making a track of 082 plus 12, which is 094: a TKE of 4° right. The crosswind component behind all of this is the one the last lesson's recipes produce: by trigonometry, wind speed × sin(angle off track), or by MDR (mental dead reckoning), the angle in sixtieths of the wind. One instance carried through this lesson: a 24 kt wind 45° off the track is 24 × sin 45°, about 17 kt of crosswind, or by the sixtieths, 45/60 of 24, 18 kt.
The triangle of velocities
Every wind problem in this subject is one picture. The TOV (triangle of velocities) adds three vectors nose to tail: the air vector (heading and TAS), the wind vector (the W/V, the wind velocity), and their sum, the ground vector (track and GS). Drawing it correctly includes labelling it correctly, and the convention is counted in arrowheads:
one arrowhead marks the air vector, heading and TAS;
two arrowheads mark the ground vector, track and GS;
three arrowheads mark the wind vector, the W/V.