So far the module's legs have been flat. This closing lesson tilts them: a climb or descent is a leg with a third dimension, and its navigation adds two things to everything already built. First, angles and rates: how steep a path is, and how fast it takes altitude away. Second, honest averages: a climbing aircraft's TAS and wind change all the way up, so the still-air arithmetic needs to know at which altitude to sample them. The payoff is the profile question every jet flies daily: how far out, how fast down, to cross the fix at the cleared level.
Gradients
A path's steepness is its gradient, and the syllabus wants it three ways, all built on the 1:60 rule and its companion approximation that 1 NM is about 6,000 ft:
gradient in per cent = (vertical distance (ft) / 60) / ground distance (NM);
gradient in degrees = (vertical distance (ft) / 100) / ground distance (NM);
gradient in degrees = arctan(altitude difference (ft) / ground distance (ft)), the exact version, the two above being its rules of thumb.
One descent measured all three ways: 1,800 ft lost over 6 NM. In per cent: 1,800 over 60 is 30, over 6 NM is 5 per cent. In degrees: 1,800 over 100 is 18, over 6 NM is 3°. Exactly: 6 NM is about 36,000 ft, and 1,800 over 36,000 is the tangent of about 2.9°. The 3°/5 per cent pair is worth recognising on sight: it is the standard glide path, and half the numbers in this lesson orbit it.
Rates of climb and descent
A gradient becomes a rate the moment ground speed is known, and the syllabus's rules of thumb come as a matched set:
ROD (rate of descent, ft/min) = glide-path degrees × GS (NM/min) × 100;
ROD (ft/min) = glide-path per cent × GS (kt).
Vertical speed from a gradient