Rule Application

Intellectual

Hold a small rule-set in mind and apply it to a fast stream of coloured symbols — press the response each rule dictates before the window closes.

~4 min

Overview

Rule Application measures how well you can hold a set of rules in working memory and apply it to a continuous stream of stimuli — fast and accurately. Each rule is a condition over a symbol's features (its colour, its shape, and the number of dots it carries) that maps to a specific response key; the rules are priority-ordered, so when several could apply you press the first one that matches, and when none apply you press None. Items arrive one after another under a shrinking response window, and the rule-set is periodically refreshed into a new block that you must re-memorise — rewarding sustained concentration and endurance, not just a single quick decision. This is the construct assessed in the DLR pilot selection's concentration block (prep vendors model it as a signal-processing subtest) and by comparable batteries such as EUROCONTROL's FEAST rules-application task.

Assessments

Could show up in DLR-based selections.

Airline mappings are based on public information and may change.

Example: first match wins

You hold the rule-set in mind, read the incoming symbol's features (colour, shape, dots), and press the key of the first rule that matches — before the response window closes. If nothing matches, you press 0 for None.

Rule-set

First match wins
  • 1Red
  • 2Square
  • 3Blue+2 dots
  • 0No rule matches — None
Incoming
Red · square · 2 dots
Press
1Rule 1
Answer: press 1
The symbol is both red and a square, so Rule 1 and Rule 2 each match. Rules are priority-ordered, so you apply the first one — Rule 1 (red) — and press 1. Pressing 2 would be wrong (−1). Rule 3 needs blue and 2 dots, so it never fires here. Get it in before the window closes; letting it lapse is a neutral miss.

Game Phases

1

Memorise

Read the priority-ordered rule-set — each feature combination maps to a response key, unmatched items are None — and start when you are ready.

2

Apply

For each symbol in the stream, press the key of the first rule that matches — or 0 for None — before the window closes.

3

Adapt

Each block refreshes the rule-set. Re-read the new rules quickly and keep the stream going.

4

Review

Afterwards, inspect accuracy, speed, per-block consistency and every item with the rule that applied.

More Practice

Abstract Reasoning

8 exercises

Non-Verbal Reasoning

Spot the rule in a set of abstract figures — pick the odd one out, the option that completes the pattern, or the true rotation of a figure. Tests non-verbal, fluid reasoning under time pressure.

5 minIntellectual
:
::
:
?
1
2
3
4

Figural Analogies

Work out how the first shape becomes the second, then apply the same transformation to the third shape and pick the figure that completes the analogy. Tests non-verbal, abstract inductive reasoning under time pressure.

8 minIntellectual
1
2
3
4

Matrix Transformations

Discover the hidden rule linking two example symbol grids, then mark exactly the two of four candidates that follow it — the real cut-e (Aon) scales clx screen, in its official 6-minute length. A classic pair-transformation mode remains as the practice variant.

6 minIntellectual
1
2
3
4
5
6
7
8
9

Odd One Out

Nine abstract objects share a hidden rule — spot the one that breaks it, fast. Replicates the cut-e (Aon) scales ix inductive reasoning test.

5 minIntellectual
A
B
AClass A
BClass B

Grid Classification

Six example tables, two hidden classes — deduce the rule that separates them and assign new tables to the right class. Adapted from the cut-e (Aon) scales cls format, including an Assessment Format mode that mirrors the real screen: four unmarked tables per item, 12 items in 12 minutes.

8 minIntellectual
?
14 2 3 1
23 1 4 2
34 1 3 2
41 4 3 2

Switch Challenge

Deduce which numbered operator — a digit code that reorders a row of symbols — turns the top row into the bottom row. Replicates the cut-e (Aon) switchChallenge from the smartPredict battery.

6 minIntellectual
?
1
2
3

ENAC Figure Matrices

A 3 × 3 matrix of figures with the bottom-right square missing, and 8 options to complete it. The rules run along the rows, down the columns and across the diagonals, and a board often has two or three at once. The exam format is 30 boards in 30 minutes, and you can move between boards and change your answers until you hand in.

30 minIntellectualPSY1
Law
12
352
7978
Anti-law
1452
3999
3040
13938
2333
3835
4148

ENAC Law and Anti-Law

Three numbers, words or figures obey a hidden law, and three don't. Under them are 8 propositions: tick every one that obeys the law. Numbers, words and figures are mixed through the run. The exam format is 35 boards in 30 minutes, and you're free to move between boards and change your ticks until you hand in.

30 minIntellectualPSY1