Figural Analogies

Intellectual

Work out how the first shape becomes the second, then apply the same transformation to the third shape and pick the figure that completes the analogy. Tests non-verbal, abstract inductive reasoning under time pressure.

~8 min

Overview

Figural Analogies measures non-verbal inductive reasoning — your ability to infer an abstract transformation from a worked example and apply it to a new case, with no reliance on language or prior knowledge. You are shown the relationship "A is to B as C is to ?": study how the first shape is transformed into the second (rotation, reflection, resizing, recolouring, a fill change, an added/removed element, or a polygon gaining a side — triangle to square to pentagon), then select the figure that stands in the same relationship to C. Harder items give the figure a second part — a line motif or a small nested shape inside the outer one, or a satellite dot orbiting it — and move the two independently: the square whose inner cross turns from a + into an × while the square itself stays put, the pentagon that turns a quarter-turn while the shape inside it holds its position, the circle and its nested square that trade places entirely, or the shield that rotates carrying its dot while the dot orbits further on its own. The hardest items stack up to three rules at once, so you have to track each transformation separately rather than read one. This is the classic figural-analogy format used in DLR-style selection and comparable abstract-reasoning batteries, where the challenge is to isolate the single rule at work and resist distractors that transform the shape in a plausible but wrong way. Note that cut-e (Aon) tests figural reasoning through different presentations — its scales ix, for example, shows nine objects and asks for the odd one out — so treat this as training for the underlying rule-induction skill rather than a replica of the cut-e screen. Every item is generated fresh, so the pattern — never the picture — is what you learn.

Assessments

Could show up in DLR-based selections.

Airline mappings are based on public information and may change.

Example: which figure completes the analogy?

Work out the rule that turns the first shape into the second, then apply that exact rule to the third shape and pick the option that results. Only one option follows the same rule.

A single rule: the whole shape turns

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Explanation
From A to B the shape turns a quarter turn clockwise (90°) — nothing else changes. Apply that same turn to C: the upward triangle rotates to point right. The distractors turn it the wrong way (anticlockwise), rotate it too far (180°), or leave it unchanged.

Two parts: the shape holds still, the motif inside turns

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Explanation
The outer shape does not move at all — only the cross inside it turns 45°, so the + becomes an ×. Apply the same turn to C and the + inside the circle becomes an ×. The distractors leave the motif untouched, or turn a different motif instead of the one that was there. When a figure has an inside and an outside, always check what each one did separately: sometimes only one of them moves.

Two rules at once: the shape turns, and the dot orbits on its own

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Explanation
Both parts move here, by different amounts. The house turns a quarter turn clockwise. If its dot had simply ridden along with that turn it would have ended on the right — instead it lands at the bottom, so the dot also orbits a further quarter turn of its own. Apply both rules to C: the shield turns a quarter turn clockwise, and its dot swings from the left across to the right. The distractors let the dot just ride along with the turn, orbit the dot but forget to turn the shape, or send the dot the wrong way. Whenever a figure has two parts, work out what each one did separately — the dot may hold still, ride along, or add a turn of its own.

These three are only a sample. The test draws on many more rules — shapes change size, colour or fill, gain or lose sides or elements, mirror, nest a small shape that can trade places with its container, and combine several of these at once on the hardest items. Whatever the rule, the method above never changes: work out exactly what turned A into B, then apply it to C.

Game Phases

1

Configure

Choose your difficulty and test duration. Longer tests draw more questions and have a higher target score.

2

Reason

Read the rule that turns A into B, apply it to C, and pick the matching figure.

3

Review

After finishing, inspect each item, your answer versus the correct one, and an explanation of the transformation.

More Practice

Abstract Reasoning

8 exercises

Non-Verbal Reasoning

Spot the rule in a set of abstract figures — pick the odd one out, the option that completes the pattern, or the true rotation of a figure. Tests non-verbal, fluid reasoning under time pressure.

5 minIntellectual
1Green
2Square
0No rule matches — None
1Rule 1
2Rule 2
0None

Rule Application

Hold a small rule-set in mind and apply it to a fast stream of coloured symbols — press the response each rule dictates before the window closes.

4 minIntellectual
1
2
3
4

Matrix Transformations

Discover the hidden rule linking two example symbol grids, then mark exactly the two of four candidates that follow it — the real cut-e (Aon) scales clx screen, in its official 6-minute length. A classic pair-transformation mode remains as the practice variant.

6 minIntellectual
1
2
3
4
5
6
7
8
9

Odd One Out

Nine abstract objects share a hidden rule — spot the one that breaks it, fast. Replicates the cut-e (Aon) scales ix inductive reasoning test.

5 minIntellectual
A
B
AClass A
BClass B

Grid Classification

Six example tables, two hidden classes — deduce the rule that separates them and assign new tables to the right class. Adapted from the cut-e (Aon) scales cls format, including an Assessment Format mode that mirrors the real screen: four unmarked tables per item, 12 items in 12 minutes.

8 minIntellectual
?
14 2 3 1
23 1 4 2
34 1 3 2
41 4 3 2

Switch Challenge

Deduce which numbered operator — a digit code that reorders a row of symbols — turns the top row into the bottom row. Replicates the cut-e (Aon) switchChallenge from the smartPredict battery.

6 minIntellectual
?
1
2
3

ENAC Figure Matrices

A 3 × 3 matrix of figures with the bottom-right square missing, and 8 options to complete it. The rules run along the rows, down the columns and across the diagonals, and a board often has two or three at once. The exam format is 30 boards in 30 minutes, and you can move between boards and change your answers until you hand in.

30 minIntellectualPSY1
Law
12
352
7978
Anti-law
1452
3999
3040
13938
2333
3835
4148

ENAC Law and Anti-Law

Three numbers, words or figures obey a hidden law, and three don't. Under them are 8 propositions: tick every one that obeys the law. Numbers, words and figures are mixed through the run. The exam format is 35 boards in 30 minutes, and you're free to move between boards and change your ticks until you hand in.

30 minIntellectualPSY1