Odd One Out

Intellectual

Nine abstract objects share a hidden rule — spot the one that breaks it, fast. Replicates the cut-e (Aon) scales ix inductive reasoning test.

~5 min

Overview

Odd One Out measures inductive reasoning: the ability to discover a rule in unfamiliar visual material and spot where it is violated — quickly. Each item presents nine abstract objects; eight obey a common rule and exactly one breaks it, and every item is procedurally generated so no two runs repeat. It replicates the presentation of the cut-e (Aon) scales ix ("Discovering Rules") test used in airline and corporate selection: nine objects per item, a 5-minute / 20-item pace, and correct-minus-incorrect scoring that penalises guessing. Difficulty progresses from salient rules (shape, shading, dot count) through subtler ones (position, size, dot style) to relational rules where what matters is how an object's parts relate to each other.

Assessments

Tested in assessments at FTEJerez.

Could show up in cut-e / Aon-based selections.

  • Preparing for KLM? Its odd-one-out variant is the four-figure "Which one doesn't belong?" type — train it in Non-Verbal Reasoning.

Airline mappings are based on public information and may change.

Example: which object breaks the rule?

Nine abstract objects share one common rule — exactly one breaks it. Scan for what all of them have in common, then find the exception. The odd one out is highlighted below.

1
2
3
4
5
6
7
8
9

odd one out — in the test you would click it (or press its number key).

Explanation
In eight of the nine objects the small square sits inside the large shape — in object 7 it sits outside, so object 7 breaks the rule. Everything else is noise: the large shapes differ (circles, squares, hexagons) and the dot counts differ (two or three), but no single object is alone in any of those, so none of them can be the rule.

Game Phases

1

Configure

Choose your difficulty and test duration. Longer tests draw more items and have a higher target score.

2

Discover

Scan the nine objects, induce the rule they share, and click the one object that breaks it — keys 1–9 work too.

3

Review

Afterwards, revisit every item with the odd object marked and the rule it broke explained.

More Practice

Abstract Reasoning

8 exercises

Non-Verbal Reasoning

Spot the rule in a set of abstract figures — pick the odd one out, the option that completes the pattern, or the true rotation of a figure. Tests non-verbal, fluid reasoning under time pressure.

5 minIntellectual
:
::
:
?
1
2
3
4

Figural Analogies

Work out how the first shape becomes the second, then apply the same transformation to the third shape and pick the figure that completes the analogy. Tests non-verbal, abstract inductive reasoning under time pressure.

8 minIntellectual
1Green
2Square
0No rule matches — None
1Rule 1
2Rule 2
0None

Rule Application

Hold a small rule-set in mind and apply it to a fast stream of coloured symbols — press the response each rule dictates before the window closes.

4 minIntellectual
1
2
3
4

Matrix Transformations

Discover the hidden rule linking two example symbol grids, then mark exactly the two of four candidates that follow it — the real cut-e (Aon) scales clx screen, in its official 6-minute length. A classic pair-transformation mode remains as the practice variant.

6 minIntellectual
A
B
AClass A
BClass B

Grid Classification

Six example tables, two hidden classes — deduce the rule that separates them and assign new tables to the right class. Adapted from the cut-e (Aon) scales cls format, including an Assessment Format mode that mirrors the real screen: four unmarked tables per item, 12 items in 12 minutes.

8 minIntellectual
?
14 2 3 1
23 1 4 2
34 1 3 2
41 4 3 2

Switch Challenge

Deduce which numbered operator — a digit code that reorders a row of symbols — turns the top row into the bottom row. Replicates the cut-e (Aon) switchChallenge from the smartPredict battery.

6 minIntellectual
?
1
2
3

ENAC Figure Matrices

A 3 × 3 matrix of figures with the bottom-right square missing, and 8 options to complete it. The rules run along the rows, down the columns and across the diagonals, and a board often has two or three at once. The exam format is 30 boards in 30 minutes, and you can move between boards and change your answers until you hand in.

30 minIntellectualPSY1
Law
12
352
7978
Anti-law
1452
3999
3040
13938
2333
3835
4148

ENAC Law and Anti-Law

Three numbers, words or figures obey a hidden law, and three don't. Under them are 8 propositions: tick every one that obeys the law. Numbers, words and figures are mixed through the run. The exam format is 35 boards in 30 minutes, and you're free to move between boards and change your ticks until you hand in.

30 minIntellectualPSY1