Stages 3 and 4 are one day in person, at your own expense. For the Academy it is held at the Wizz Air Training Centre in Budapest; for the Pathway Programme it is at Wizz's training centre or the partner school, and your invitation says which. The day opens with a company presentation by a Wizz captain, then the group exercise, and only those who pass it stay for the interviews.
Notice can be short, from three days to a couple of weeks, and you can usually move to a later date if you must.
Dress formally: a suit and tie.
Listen to the morning presentation. It covers bases, contracts, pay and rosters, and questions about it can come up later.
The format
You work in a group of three to six for 15 to 20 minutes. Each of you holds part of the information on paper, you may share it only by speaking, and the notes are collected at the end. When time is up, the group is asked for its conclusion. Formats used at this stage include:
a logic grid puzzle with the clues spread across the group, for example which of five aircraft goes to Madrid and which carries the tea;
a timetable puzzle: work out a departure time from the clues each candidate holds;
a cabin role-play with a conflict built in, such as a passenger who smoked on board, where the group decides whether to depart;
choosing which passengers to offload from a full flight.
What is being scored
Solving the puzzle is not the point, and groups that never reach the answer regularly pass. The assessors are measuring decision-making, cooperation, communication and leadership, and how you handle the pressure.
Share everything you hold early, then help the group organise: one timekeeper, one at the board, two cross-checking.
Speak when it adds something, and redirect the group if you see it heading the wrong way.
Bring quieter members in. The candidate who stays silent is usually the one cut.
If your group goes second, use the wait to agree roles and a plan.
The result is immediate: you are told on the spot whether you go through to the interview.
How to prepare
CRM Scenarios and the Situational Judgement Test train the judgement behind crew dilemmas like the role-play. Planning Test is the nearest solo drill for the logic grid: filling a grid until every constraint holds, against the clock. The group behaviours themselves are habits, so practise them in any group you are part of: take the clock, summarise what the group knows, and ask the quiet person what they hold.